#version 420
layout(binding=2)uniform AliceBuiltinFragmentVectors{
	vec4 LightPosition;
	vec4 LightColor;
	vec4 CameraPosition;
}U_DefaultFragmentVectors;
layout(binding=3)uniform AliceBuiltinFragmentMatrix{
	mat4 Value[8];
}U_DefaultFragmentMatrices;
layout(push_constant)uniform AliceBuiltinConstants{
	vec4 Params[8];
}U_Constants;
layout(binding=4)uniform sampler2D U_Texture0;
layout(location=0)out vec4 OutColor0;
void main(){
	OutColor0=vec4(1.0);
}